Coalitions

Calling in allies to fight on your team.

If your clan is attacking or defending, you can call in allies to fight on your team. Only Duels take allies.

Joining#

Both clans have to agree. Your Commanders and Founder can ask an ally for help, or the ally's Commander or Founder can offer it. The other clan then accepts or declines.

  • The ally has to be allied with the clan it is helping.
  • It cannot be allied with anyone on the other team.
  • It can only help in one war at a time. Its own wars do not count toward that.
  • Clans joining the attack need less standing than the defending clan.
  • Pacifist clans cannot join.

Allies can join at any point in the war. Their whole roster fights. Once the attacking or defending clan falls, its team cannot take any more help. The allies already in are the last ones left.

The stake#

An ally only puts 30% of its standing on the line. Both teams still risk the same total. When an ally joins, the stake goes up for both teams.

Each clan has its own slice of its team's stake. Breaks on your players only come out of your clan's slice. A clan whose slice hits 0 falls. Its players stop hitting and stop getting hit. A team loses once every clan on it has fallen or left.

Leaving#

An ally can leave whenever. Whatever is left of its slice goes to the other team. Your team counts that slice as fully drained. The attacking and defending clans cannot leave.

Rewards#

Allies fight like anyone else. Their players get the same war XP. Standing they take goes to their own clan. If their team wins, the win's clan XP is split between the winning clans by the size of their slice. Every winning clan gets the clan cosmetics.