War Math

Every formula a clan war uses, with the current numbers.

Hit damage#

damage=15×1.5streak×(their skillyour skill)1

With no score on the map it's times 0.35. A hit never takes more than the guard they have left.

ValueMeaning
Base damage15A first hit between equal players
Escalation1.5Each hit already landed on them since their guard came back multiplies the next one
StreakHits on that player from anyone since their guard last came back. Chips never count
SkillOverall skill level from the profile, never lower than 1
Disparity exponent1Someone at twice your skill takes double. Half your skill takes half
No-score multiplier0.35They have no score on the map

Chip damage#

chip=3×(1−gap0.3)×min(1,your skilltheir skill)2
ValueMeaning
GapHow far your accuracy is from theirs on the accuracy curve. 99% to 99.5% counts the same as 90% to 95% because the top end is harder
Chip window0.3You only chip inside it
Chip skill exponent2Weaker players chip a lot less

Standing on a break#

standing=team stake×0.5×roster weight×0.75breaks before×risk

Team stake is their team's full stake. It can't move more than what's left in their clan's slice. Your clan gets that amount times their team's engagement.

ValueMeaning
Break share0.5Breaking every player on a team once moves half that team's stake
Roster weightTheir share of their team's strength. Stronger players count for more
Break decay0.75Each repeat break on the same player moves 25% less
Risk1 or 0.31 for the two lead clans, 0.3 for allies

Engagement#

engagement=min(1,share who played0.5)

Share who played is how much of the team played a ranked map in the 14 days before the war started. A normal clan sits at 1.

XP#

break XP=50×engagement×your damage sharecontribution=damage+50×breaks helpedend-of-war XP=0.2×contribution×their engagement

Your clan gets 6 clan XP per break times engagement. The winning team gets 345 clan XP split by slice, times the losers' engagement.

ValueMeaning
Break XP50Split by damage between everyone who hit or chipped them since their guard came back
Break contribution50Added to your contribution for every break you helped with
XP per contribution0.2End-of-war XP for each point of contribution
Clan XP per break6Goes to the clan that got the break
Win clan XP345Split between the winning clans by their slice of the stake

Berserker size share#

size share=(your team sizetheir team size)0.6

It only scales what you get out of Berserker. Damage stays the same.

An example#

Two players with the same skill keep hitting one guy. The hits do 15, 22.5 and 33.75. The 4th would do 50.6. He only has 28.75 left. That hit breaks him. With no score on the map, the first hit would be 15 × 0.35 = 5.25.