War Math
Every formula a clan war uses, with the current numbers.
Hit damage#
With no score on the map it's times 0.35. A hit never takes more than the guard they have left.
| Value | Meaning | |
|---|---|---|
| Base damage | 15 | A first hit between equal players |
| Escalation | 1.5 | Each hit already landed on them since their guard came back multiplies the next one |
| Streak | Hits on that player from anyone since their guard last came back. Chips never count | |
| Skill | Overall skill level from the profile, never lower than 1 | |
| Disparity exponent | 1 | Someone at twice your skill takes double. Half your skill takes half |
| No-score multiplier | 0.35 | They have no score on the map |
Chip damage#
| Value | Meaning | |
|---|---|---|
| Gap | How far your accuracy is from theirs on the accuracy curve. 99% to 99.5% counts the same as 90% to 95% because the top end is harder | |
| Chip window | 0.3 | You only chip inside it |
| Chip skill exponent | 2 | Weaker players chip a lot less |
Standing on a break#
Team stake is their team's full stake. It can't move more than what's left in their clan's slice. Your clan gets that amount times their team's engagement.
| Value | Meaning | |
|---|---|---|
| Break share | 0.5 | Breaking every player on a team once moves half that team's stake |
| Roster weight | Their share of their team's strength. Stronger players count for more | |
| Break decay | 0.75 | Each repeat break on the same player moves 25% less |
| Risk | 1 or 0.3 | 1 for the two lead clans, 0.3 for allies |
Engagement#
Share who played is how much of the team played a ranked map in the 14 days before the war started. A normal clan sits at 1.
XP#
Your clan gets 6 clan XP per break times engagement. The winning team gets 345 clan XP split by slice, times the losers' engagement.
| Value | Meaning | |
|---|---|---|
| Break XP | 50 | Split by damage between everyone who hit or chipped them since their guard came back |
| Break contribution | 50 | Added to your contribution for every break you helped with |
| XP per contribution | 0.2 | End-of-war XP for each point of contribution |
| Clan XP per break | 6 | Goes to the clan that got the break |
| Win clan XP | 345 | Split between the winning clans by their slice of the stake |
Berserker size share#
It only scales what you get out of Berserker. Damage stays the same.
An example#
Two players with the same skill keep hitting one guy. The hits do 15, 22.5 and 33.75. The 4th would do 50.6. He only has 28.75 left. That hit breaks him. With no score on the map, the first hit would be 15 × 0.35 = 5.25.